Critical Hit Chart

Critical Hit Chart – Roll a D20

1-2: Target deafened until end of targets next turn (-10 perception)
3-4: Target weakened until end of targets next turn (half damage)
5-6: Target blinded until end of targets next turn (-5 to attack)
7-8: Target slowed until end of targets next turn (movement reduced to 2)
9-10: Target pushed 1 square and knocked prone, attacker can shift 1 square as immediate reaction
11-12: Create opening, Attacker makes extra melee or ranged basic attack against target, or adjacent ally of target
13-14: Energized: Attacker gains 5 temporary hit points
15-16: Target dazed until end of targets next turn (only one action, move, minor or standard)
17-18: Target bleeding (ongoing 5 damage; Save Ends)
19-20: Double Damage – Attacker adds extra 1w (2w for paragon, 3w for epic) to the damage total.

Critical Hit Chart

Orcus' War Digikrynary